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Thanks for taking time to peruse some of my latest work. Looking forward to your inquiries.

Gameservatory

At the height of Unity’s runtime fee controversy, I explained the impacts it had on me as a professional Unity developer and why I firmly believe that the future of digital interactive entertainment will be based in open-source, community-driven software.

Join me as I breakdown what game engines provide and the backlash that occurred when Unity took its creator ecosystem for granted on Gameservatory.

Conveying the emotional stakes of a given topic is a creative challenge I revel in.

When I wanted to portray the creative and corporate production difficulties Remedy faced creating Alan Wake, a forest of perilous pencil spikes and a tornado made of cash seemed like a harrowing way to go about it!

💡 I play multiple live-action characters on Gameservatory to help illustrate different perspectives. I capture this footage in my office and composite it within 3D environments modeled, lit, and animated in Blender.

Explore how game designers curate player agency and volition through the lens of Alan Wake and Remedy Entertainment’s connected universe in the latest episode of Gameservatory.

I’ve probably spent more time watching behind the scenes documentaries than the movies they cover! Similarly, I enjoy breaking down my process as much as I do creating. I aspire to be entertaining, insightful, and candid about the joys and challenges of it all. By helping viewers understand the effort that goes into making such complex visuals, I hope to impart new-found appreciation for the art form… and perhaps inspire someone to try their hand at making digital art.

Patreon gives me an opportunity to explore new topics and alternative essay formats. In my video retrospective on Jenny Nicholson’s viral Star Cruiser essay, I briefly describe a series of new immersive attractions I would have included in the the now-shuttered experience. This in-depth 3D previsualization shows off one such concept I dubbed “The Space Walk”.

This five-minute sequence was modeled and animated in Blender. Voice-over, final edits, sound, music, and color-grading was completed in DaVinci Resolve.

💡 My experience integrating multiple technologies in escape rooms and immersive theater provides the insight I need to confidently design and implement attractions like the one shown here.

Of course, we don’t always have time to watch full-length videos. In production, I’m careful to craft points of interest that stand on their own as short-form content.